Next step in the pipeline was to detail the character in ZBrush. Because I had no experience with ZBrush I watched some tutorials on Digitaltutors.com.
As kick-off I watched the Getting Started with ZBrush series. The tutorial covers the basics you need to know before starting. It's a long tutorial but saves a lot of time in the future.
http://www.digitaltutors.com/tutorial/169-Getting-Started-with-ZBrush
And with these basics I managed to edit the face:
Although the front and the sides looked fine and matched up to reference I made, the face still looked weird in a 1/3 angle. With the formSoft I could easily add entire blobs of geometry and smooth those back out. The proportions of the face looked a little off as well. Using the Move brush at a large scale I could move features like the eyes and ears around. Other brushes I used were the standard brush, the Pinch brush for defining a crisp line around the eyes and upper lip and Flatten.
Unfortunately with all the smoothing in and moving around, the border edges of the face and hair didn't line up anymore. In Maya this problem would be easy to fix with snapping some vertices, but I don't know yet how to fix this in ZBrush.