I spent a long time looking at various video tutorials on how to choose a colour palette for game characters, how colours work and read the book "Color and Light" by James Gurney.
From the character color tutorial I learned that you should choose only one saturated color which becomes the main color of the character and is supported by one or two low saturated or neutral colors. Then there is one more color (mostly complimentary to the main color) which has the highest saturation and/or brightness and is used to create small accents to catch the viewers eyes.
The book "Color and Light" was intended for traditional painting but it's theory applies to all fields of art. In the book Gurney talks about how lighting affects an object colors and how this is used in composition.
Creating colors from imagination requires a lot of understanding on how colors work. Tutorials help on giving you the basic knowledge but to apply it takes a lot of practice,
Geen opmerkingen:
Een reactie posten