This holiday I had the opportunity to spend more time working on my model in Zbrush. I came across a multiple of problems in my model that wasn't a problem in Maya. Most of of my problems involved border edges. My hair model was built out of two separate models one was the "outer" hair which would be visible most of the time. The other part was the "inner" hair, which was the backside of the bangs and would only be visible when looking up the character. Merging the edges of the bangs together caused shader issues, so I kept them apart.
When smoothing the model in Zbrush, the border edges were smoothed out as well, resulting in a gap between the two meshes. A solution I found on the internet would be to turn off the "smooth edges" option altogether, creating blocky lines all over the mesh. More searches didn't help and I figured it would be easier to re-make the hair in Zbrush then to spent more hours looking for a solution. The curl looked good on the design but was an eyesore on the 3D model so I removed it.
I moved around the ears and eyes a little so it would be more anatomically correct.
Geen opmerkingen:
Een reactie posten