To make sure the topology of the model would go smoothly I had to refer back to a series of tutorials I used in the past. The serie of tutorials is created by Jonathan Williams and shows the process of how to model a female body. The same topology can be used to create a male body. The software Blender is used for this tutorials, but with a little basic knowledge of Maya or 3Ds Max it can be applied in the other 3D programs as well.
Note: the series haven't been completed but it covers all you need to know to create a body with a good topology.
The series is cut up in chapter and lasts about 7 hours:
Part 1 - Setting up reference, Blocking out shapes
Part 2 - Starting on the face
Part 3 - The Eyes
Part 4 - Eyes, Nose, Face Layout
Part 5 - The Mouth
Part 6 - The Ear
Part 7 - Finishing the head
Part 8 - The Neck
Part 9 - Upper Torso
Unfortunately the remainder of the tutorials had been discontinued, even on the main CG Cookie site. But I found the rest of the videos by scavenging the internet:
Part 10 - Torso
Part 11 - Arms and Legs
Part 12 - Hands Base
Other tutorials I had on while working:
Topology Overview: Male and Female Torso
Topology Review: Shoulder
Topology Overview: The Head
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